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Synopsis: Caleb and I discuss the lack of fantasy elements in many fantasy RPGs. It is very common for games like Dungeons and Dragons to gate truly fantastical elements like floating castles and alternate dimensions to higher level characters, as a kind of reward for playing the same character for so long. However, fantasy should not always be separated by player character power level. Why can’t relatively mundane characters meet ancient dragons or explore castles floating in the sky? We discuss why this happens and how it can be changed. Also, an anecdote from our Base Raiders campaign.
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