RPPR News: We have a mirror of all of our episodes on archive.org. Catch up with our older episodes or send the link to a friend to introduce them to us. I’ve also updated the Zombies of the World blog going behind the scenes on how I created it.
Synopsis: Running a game in a timely manner is a daunting task. Many convention games fail to finish in 4 hours and a lot of players think that 6-12 hours for a single session is normal. We here at RPPR get shit done and want to help you also get shit done. How can you keep a game running without wasting a lot of time? Tom has a letter, shout outs and an anecdote from Tom’s latest Call of Cthulhu game.
Shout outs:
- The blog of Ab3: The writer behind the Ab3 rants has his own blog with new material. Check it out!
- Marble Hornets DVD: One of the freakiest things I’ve seen in a long time now on DVD. Get it or Slender Man will take you.
- Jane’s Flighter Anthology: old flight sim. Blow up or fly Air Force One.
- Tenebre: Masterpiece giallo from Argento. A serial killer stalks a writer in Rome. Great soundtrack as well.
- The Return of Godzilla: A classic Godzilla must smash all things movie.
- Arkham Horror and Mansions of Madness: Must play board games for dedicated Lovecraft fans.
- Betrayal at House on the Hill: A new edition of this board game is out which fixes a number of errors in the first edition.
- Lead and Gold: Great multiplayer shooter set in the Wild West. Cheap too!
- The Indie Humble Bundle: Get 5 computer games for whatever price you wish to pay.
- Your Highness: A stoner fantasy comedy. Pineapple Express with wizards and weed.
- OSS Training Films: Learn how to derail trains and infiltrate enemy territory OSS style.
Music: Airbrushed by Anamaguchi
Podcast: Play in new window | Download (Duration: 1:19:02 — 54.3MB)
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Tom should check out IL-2 Sturmovik. It has customizable missions and realness settings.
Enjoyed the episode. I haven’t really had problems running a game in 2-4hours ever since I started recording. I only had a 4gb card to begin with so anything over 3 hours is lost. I’d agree with most everything and add that the GM has got to make concessions if things are not looking good time-wise. In our monsters game if we played through every fight that our GM had set up the game would have been over 8 hours long, but luckily he saw how much trouble we had getting through just one fight and cut out about five of them just so we could finish on time.
Having a deadline definitely helps focus the game play. Like trying to beat metal gear solid in 3 hours, can’t watch those cutscenes and you have to avoid bullshittery.
And thanks for the letter!
HEY! Great episode. To meta a bit, the pacing of the episode mirrored the topic. Jumped right in, it seemed you were prepared, and subjects moved right along. My group almost always uses multiple sessions get a story completed. Then again our social contract isn’t there so there’s a lot of time spent on player buy-in.
Great episode, good advice…
Divine Fire III sounds fucking epic!
Yeah for Arkham Horror! It’s my favorite Lovecraftian game.
Fucking winballs on the intro