Three game designers discuss their current projects and answer audience questions at Gen Con 2019. Find out about the new edition of Blue Planet, the latest from Red Markets, and more!
Jeff Barber – Get the Quickstart guide for Blue Planet: Recontact for free!
Caleb Stokes – Get Trabajo now!
Podcast: Play in new window | Download (Duration: 54:10 — 37.4MB)
Ross: wondering what you meant when you mentioned trying to find “realistic architectural drawings”? Would these drawings be for use as realistic-looking props to hand out to players for verisimilitude? Off the top of my head, that’s the best use I can think of for actual architectural drawings in an rpg.
Architectural working drawings have a lot of information on them that would be useless as rpg “maps” and could also be missing information that folks might ordinarily expect to see on an rpg map. E.g.: I’ve worked on the drawings for industrial buildings where almost none of the industrial machinery that would be housed in those buildings were shown (in either the architectural or mechanical drawings), and so you wouldn’t find that kind of information in the building permit records at city hall.
I am thinking of images like https://slangdesign.com/rppr/wp-content/uploads/tumblr_osdyxgw2CE1uzdx4lo2_1280.png or https://slangdesign.com/rppr/wp-content/uploads/marcin-bialas-01.jpg or https://slangdesign.com/rppr/wp-content/uploads/2019_T3_Fundamentals_Line_Art_37.jpg
Maps are not super useful for Ruin because the Structure changes but I want images to give a sense of the landscape/environment