RPPR Actual Play: 4E Dungeons and Dragons – The New World Campaign Game 6
The Water Barons (I.E. our intrepid heroes) face many new threats and dangers this session. The thieves guild has its own designs on the New World. A rival adventuring company becomes popular in the colony. The grippli must gain legal protection so they won’t be enslaved by the slave trader Axgore. Find out how Tom, Cody and Jason deal with these threats and more!
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