Most games start as an idea in the GM’s head. However, it takes some work to go from idea to having a full campaign ready to run. Tom and I discuss the process of creating a campaign and our experiences in creating and running them. If you want to make a game that lasts more than a few sessions, you should give our advice a try. Plus, a very personal letter from Tom, in which he admits that he’s a cheating bastard, shout outs and new anecdotes!
- Day by Day Armageddon: If you write a zombie apocalypse novel do NOT do what this novel did. It’s just terrible. So very very terrible.
- Mutant Chronicles: A movie based on the RPG, Mutant Chronicles. And it’s so horrible that words can’t adequately describe how horrible it is.
- Bigger Faster Stronger: A documentary about power gamers in real life, steroid users. An excellent look into the mindset of the athletes and gym rats who use it and the culture that condones winning at all costs.
- House of Leaves: This is a crazy book. I’m not done with it but it is worth reading.