RPPR Special: Base Raiders Power Creation

Base Raiders is a fun game, but creating new super powers can be complicated. Someone asked for a podcast that helped clarify the process, so here it is. Tom, Shaun, and I talk about how to calculate the refresh and skill point cost of a new super power (or strange skill as it is referred to in the book). If you need a copy of Base Raiders, it’s on sale right now, along with my other books!

Follow along on page 113 of the book (the power trapping chart) or use the handy PDF version, available here.

Read the Character Creation Survival Guide too!

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  3 comments for “RPPR Special: Base Raiders Power Creation

  1. Ian Franke
    September 28, 2017 at 5:27 pm

    Someone did make a base raider skill builder and put it up on githhub. It can mess up on really complicated skills, but I really like it.


  2. Teapot
    October 5, 2017 at 3:51 am

    Some thoughts on this from me, at higher levels it makes more sense (points) to have one or two skills with lots of trappings rather than pay the refresh to jack up many little skills. The other thing is that it again (points) makes sense to put one physical or mental type trapping on a skill from the other clump since it’s a free line cross.

    Also has anyone found a good way to mark the cost for crossing lines? I just use x1/x4 etc.

  3. Hermod
    October 8, 2017 at 10:43 am

    Finally getting around to listening to this and it reminded me of my one trapping I never understood, Workspace.

    Is the idea that putting that on a skill lets me make things without the tools on hand or would that be Craft + Unusual to make something without the tools on hand?

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