RPPR Episode 04: Game Quirks
By Ross Payton and Tom Church
Synopsis: Sometimes a game just screws up because of trivial issues. Shopping for magic items, chasing red herrings, and arguing about guns. Why does this happen? How can it be fixed? We take a look at these quirks in gaming and provide a few solutions. Also, a letter from Tom and a few shout outs. We end with two gaming anecdotes, one from each of us. Find out who Ernie Hudson is and why every detail is important in sketching a map for a gun fight.
Podcast: Play in new window | Download (Duration: 39:12 — 23.6MB)
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Little Fears Actual Play: Night of the Squashed Cat
RPPR is always expanding, so we are proud to present our first Actual Play. In the future, we’ll bring you a wide variety of games. Please let us know what kind of games you want to hear. Bear in mind this recording was made in 2005 with a simple voice recorder. However is is perfectly understandable.
Synopsis: Little Fears is essentially a horror game about kids for adults. It can be very dark, but this was my first game of Little Fears so I ran it middle of the road. I based it on several of the stories in Scary Stories to tell in the Dark and More Scary Stories to Tell in the Dark.
The setting: All of the PCs lived on the same block, so their parents got together and bought a time share at a large cabin in the woods far away from home. There is no TV and no video games.
One day, all of the parents left to visit the lake. They hired a babysitter, a teen named Chad who was kind of a good ole boy. Of course, they complain to Chad that they’re bored. He tells them that being bored is better than they know. You see, Sophie’s mom once ran over a cat but it survived being squashed flat. She felt bad for the animal so she brought it to the cabin and fed it. It’s still in the basement looking for its next meal…
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RPPR Episode 03: When Games Go Bump in the Night
By Ross Payton and Tom Church
BONUS: The notes of the successful Hunter the Reckoning campaign mentioned this episode. If you like modern horror, there are numerous plot hooks and ideas to steal from these notes. Enjoy
Synopsis: Horror is a staple of role playing games, but actually making the game scary is harder than it seems. Between creating a suspenseful mood and dealing with players who don’t want to be scared, it is quite hard to make a scary game. However, we’ve done it in the past and we share some tips for those of you want to be terrified. Also, another letter from Tom and a gaming anecdote.
Shout out: DM Of the Rings is a funny web comic. Read it.
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