Jeff Barber, designer of Blue Planet and Upwind, stopped by recently so we caught up on how Upwind has been progressing. While the main game is done, Jeff is hard at work on the first campaign. Creating a new style for Upwind adventures and getting feedback from playtesters, has been challenging. I’ve been busy working on a freelance project, but I wrote a micro-game to take a break from it. After I saw Honey Heist, I thought I could write a micro-game, so I created Weird Trip I uploaded the alpha rules and the first playtest to the RPPR Patreon, but I’ll eventually release it to the public.

News: To celebrate the release of the first episode of our first Base Raiders campaign, I have put the main book on sale! Get Base Raiders in print for 30% off!

Synopsis:Instead of being lonely murderhobos, player characters can start and lead organizations in many games. Tom, Dan, and I discuss how to run a campaign about building an organization and how it differs from a standard campaign. The degree of new game mechanics necessary to run such a game varies so it’s possible to run this style of campaign in nearly any RPG. However, picking a game that has focused mechanics may result in a more engaging game. We also have shout outs and anecdotes!

Shout-outs

Song: Unfinished Business by Hong Kong Express

News: RPPR is going to PAX South. Tweet @rosspayton if you want to meet up.

Synopsis: Murphy’s Rules are a long standing tradition in RPGs. The rules of the game have unintended consequences and can be interpreted in ways that create…unique situations. I created a list of some Murphy’s Rules from this thread on the SA forums so I could share them with you and Caleb.We talk about how these ideas could be mined for use in a RPG campaign. We also have shout outs and an anecdote from Caleb!

Shout Outs

Song: Pink Mist by GUNSHIP